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Funguys Swarm - March 2026 Update

  • Writer: Funguys Team
    Funguys Team
  • Mar 12
  • 3 min read

HEY Funguys!


Welcome to the March 2026 Funguys Swarm Dev Update!


Our fifth major update, the Optimization Update, is live now!


In this blog, we’ll showcase major CPU usage improvements in the arena, introduce in-game graphic settings, go over quality-of-life improvements, highlight several gameplay changes, and finish with balance updates.



CPU Optimization


Many players informed us that the game can slow down significantly during large swarms — especially in the late game.


In extreme situations, the game could drop to very low FPS and even freeze for several seconds.


We've spent the last few months optimizing the core swarm simulation, and the improvement is huge. Large battles should now remain much smoother and far more stable, even when the arena becomes chaotic.


Performance Comparison (on Steam Deck)



What does this mean for you?

In short:

  • Massive swarms should feel much smoother.

  • Frame drops recover much faster.

  • Long freezes should no longer happen.


Even in the most chaotic moments, performance now recovers within 1–2 seconds.



Graphic Settings



Sometimes you want to keep it light, we get it. You can now adjust graphics in the settings via the Quality Preset option.


[Your laptop can breathe now.]



Quality of Life Settings



  • Damage Number Speed: Adjustable damage number animation speed

  • Use In-Game Cursor toggle: Option to use the in-game cursor pointer

  • Enemy Outline toggle: Show / Hide character outlines

  • Enemy Ground Splatter toggle: Show / Hide Enemy Ground Splatter.



Banish Rework


[Therapy for bad RNG]


Banish no longer ends your level-up immediately. You can now banish multiple cards before selecting your upgrade.


Level-up will only conclude when:

  • You select a card, or

  • All available options have been banished.



Return of the Breakables


[Shrines were too polite.]


Dew, Shroom, and XP now spawn as breakable objects again instead of Shrines. Each requires 3 hits from any source to break.



Chests Drops Improvements


[Common cards have been evicted]


Chest now drops cards with a minimum rarity of Rare.



What is next?

That’s all for now, folks. The next updates are already in the works, including:


  1. Key binding

We'll allow rebinding of keys to your preferred setting.


  1. More arenas

We know you've been waiting for more arenas.


Full Changelog


Gameplay Changes:

  • Banish Rework – Banish no longer immediately ends your level-up. You can now banish multiple cards before choosing your upgrade.Level-up will only conclude when:

    • You select an upgrade card, or

    • All available options have been banished.

  • Funguys Evolution Shrine Updated – The Funguys Evolution Shrine now has a progressively increasing spawn chance, which resets after the shrine is claimed.

  • Return of Breakables – Dew, Shroom, and XP now spawn as breakable objects instead of Shrines. Each requires 3 hits from any source to break.

  • Chests now drop cards with a minimum rarity of Rare.

  • The Level-Up panel no longer appears when the player has maxed everything (you gain +20 Dew immediately).


Gameplay Balancing:

Fuzzbug

  • Now spawns 1 pixie per Night Card (previously 1 per 2 Night Cards).

  • Damage scaling per pixie increased from 15% to 35%.

  • Pixie orbit radius increased from 300 to 500.

  • Pixie orbit speed decreased from 180 to 140.


Throwing Grapes

  • Volcanic Grapes weapon mutation burn chance increased from 5% to 10%.


Watermelon Axe

  • Flaming Slice weapon mutation burn chance increased from 5% to 30%.


Skills Balancing:

Flower Power

  • Can now spawn multiple flowers before the first one returns.


Savage Fists

  • Initial cooldown reduced from 8s to 6s.

  • Initial damage increased from 34 to 40.

  • Damage upgrade increased from 3.5 to 5 (Common rarity).

  • Clapped mutation hit requirement reduced from 20 to 8.


Water Snek

  • Initial damage increased from 40 to  60.

  • Speed upgrade increased from 85 to 100 (Common rarity).


Relics:

Diamondcap

  • Now affects Shrines as well.


Hellcap

  • Now reduces the chance of HP spawns by half, instead of applying a timer to HP drops.


Commoncap

  • Now calculates from all Common Cards, including Weapon, Skill, and Passive Cards (previously only Weapon Cards).


Treelings:

Protectron

  • Reworked: Now grants 1 Armor every 15 / 13 / 10 levels.


Bounty

  • Reworked: Now grants a Level Up after killing an Elite, instead of upgrading random cards.


Bug Fixes & Improvements:

  • Fixed certain VFX that caused FPS drops on some machines.

  • Fixed sudden FPS drops when Dragonfruit spawns its attack on some machines.

  • Increased font size and improved UI visibility, especially on Steam Deck.



Thank you,

Stairway Games


 
 
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